When Metal Gear Solid’s AI plays by the same rules

Kojima’s Metal Gear Solid V: The Phantom Pain is a great game for a lot of different reasons, but when the AI of the enemy was affected by the same conditions and rules I was during general gameplay without it being scripted or a cut-scene, that was when I realised just how incredible this title really was. You might wonder what I am on about, so let me tell you a story. Admittedly a recorded video would have worked better but I didn’t have recording software running when this happened so I decided to recollect the events in short story format. I did dramatize it slightly for affect but that just makes the read better. It all started while Snake […]
Read more